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Pathfinders

Enlarging their windows to the world and building a relationship with God are the dual objectives of this club designed for children ages 10-15...Learn more

Adventurers

The Adventurer Club is a Seventh-day Adventist Church-sponsored ministry open to all families of children in grades Pre-k - Kindergarten(kids ages 4-9)...learn more

GET IN GEAR THE TIME IS HERE! 2020-2021

 

Aim/Motto/Pledge/Law

AIM

The Advent Message to all the world in my generation.

MOTTO

The love of Christ compels us.

PLEDGE

By the grace of God,
I will be pure and kind and true.
I will keep the Pathfinder Law.
I will be a servant of God
and a friend to man.

LAW

The Pathfinder Law is for me to:

  1. Keep the morning watch.
  2. Do my honest part.
  3. Care for my body.
  4. Keep a level eye.
  5. Be courteous and obedient.
  6. Walk softly in the sanctuary.
  7. Keep a song in my heart.
  8. Go on God's errands

PATHFINDER CLUB STRUCTURE & ORGANIZATION

The Pathfinder Club is a worldwide program organized and directed by the Youth Department of the General Conference of the Seventh-day Adventist Church. It offers a wide range of learning experiences for young people 10 to 15 years of age and is operated by the local Seventh-day Adventist church under the direction and control of the local conference youth director. Each Pathfinder Club is administered by a club director, deputy directors, counselors, instructors, chaplain, secretary, and treasurer. The club is divided into separate units, each unit averaging between six to eight Pathfinders, including a captain and scribe.


Pathfinder Chart Organization
Pathfinder Club Members
Counselors & Instructors
Deputy Directors & other support staff
Club Director
Local Church Board
Area Coordinators
Local Conference Pathfinder Director
Union Pathfinder Director
Division Pathfinder Director
General Conference Pathfinder Director
The Pathfinder Club has a flag, bearing the Pathfinder’s Club Emblem. The flag is flown at local and conference Pathfinder programs and activities. There is a specially designed full-dress uniform and also a field uniform. The Pathfinder Club has a Pledge and Law, highlighting the spiritual basis on which the club is built. The club operates on a 9, 10, 11, or12 month calendar year, with a weekly or biweekly program of at least 1½, 2, or 3 hours' duration. Within this 1½, 2, or 3 hour period the Pathfinders perform drill and marching, crafts and/or hobbies and games, as well as taking part in devotional activities and class work. There are six classes, with given names, which begin at 10 years of age and conclude at 15 years. Each class is represented by a chosen color as listed.


 Friend - 10 years - Blue
 Companion - 11 years - Red
 Explorer - 12 years - Green
 Ranger - 13 years - Silver
 Voyager - 14 years - Burgundy
 Guide - 15 years - Gold

At the completion of the classwork requirements, the Pathfinder receives insignia as an award consisting of a pin, Pathfinder Class pocket strip and chevron at a special Investiture service.

 

Pathfinder-Day-2020-downloadt

Pathfinder Day 2018 Promotion

 

Drum Corps RedZone 2018

 

Drum Corps RedZone 2018

 

Hispanic Day

 

2006 Red Zone Practice

 

Drum Corps RedZone 2009

 

 

Adventurers

More than one million kids around the world have discovered one of the most fun clubs ever created for them. The Adventurer Club is designed to strengthen parent-child relationships  for kids ages 4-9 by providing specialized weekly activities tuned into the psychological needs of this age group while simultaneously giving parents opportunities for learning parenting skills and enjoying special activities with their children.

Leadership
The volunteer leadership attend special training sessions to understand how to maximize the focus of the Adventurer Club in strengthening the parent-child bonds and enable both parents and children to understand their relationship to God.

Activities

Each child is encouraged to participate in all activities and parents/guardians are given assignments along with their child. There are many age-challenging activities on the Adventurer menu. These range from games and outdoor activities to nature exploration and family camping, field trips and community service projects. A five level age-specific curriculum is used along with approximately 80 specialized award areas of crafts, nature, recreation, spiritual development and home arts.

The Adventurer curriculum is divided into four levels.

~The Busy Bee level is designed for first-graders.
~The Sunbeam level for second-graders.
~The Builder for third-graders
~The Helping Hand level for fourth-graders.

Each level builds on the levels which came before it and is especially designed to interest,
challenge, and provide successful experiences for children of that grade level

 

REGISTER YOUR CHILD TODAY! CLICK HERE

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